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Event Details
GameNext: Top Trends for Digital Media and Games: Mobile, Online, and Social Media
New Speaker Just Added: Dan Morris, Electronic Arts, Director of Strategy and Development
In just the last year, new markets are opening for social media and mobile applications for games. Understand how to build for new platforms, business strategies to become successful, and how you can tap into these new networks. If you are attending the E3 Expo, then join us for GameNext, a jam packed networking mixer for anyone from the Game industry who wants to succeed in new markets, delicious 8 course Chinese Banquet and program.
If you have a cool product, sevice or application you want to show to publishers, investors, partners, or prospective clients, then take adantange of our low cost Demo Showcase tables. For only $95, you willl receive a 4x4 table where you can give a demo during networking and dinner.
We discuss these hot new areas and how you can take advantage of new business opportunities:
- Social Games and Social Media like FarmVille
- Mobile, iPhone, Android Apps
- Augmented Reality and Virtual Worlds
- Advertising and Branded Entertainment
- Natural Movement based games
This will take place the day after our conference 3D Next on June 14 addressing the future of 3D for film, TV, production, games and Internet. View more about 3D NEXT here.
Attendees can choose to attend the program only; or also enjoy a gourmet eight course Chinese banquet. Last week over 280 attended a similar program and dinner during the Cable Show. This event is independently produced and not affiliated with E3 Expo.
- Network strategically with top talent and executives so you can take advantage of new business opportunities
- Gain insights on how to navigate these new markets and create lasting business models for mutual benefit
- Learn where the industry is going from top executives in games, entertainment and web services
- Discover the trends shaping the business of game design in online, mobile, console and PC games
Schedule:
5:00-5:00 Networking with Investors and Demo Showcase
5:30-6:30 Attracting Funding and Strategic Investors for Digital Media, Mobile or Game Startups
Hear from venture capitalists, angel investors and strategic investors on how to obtain funding, hot areas of investing, relationships with investors, and attracting capital. Three startups will be selected in advance to give a 2 minute pitch to the panel of investors and hear their feedback.
.
Confirmed Investors on Panel:
- David Blumberg, Principal, Blumberg Capital
- William Quigley, Managing Director, Clearstone Ventures
- Tim Chang, Principal, Norwest Venture Partners
- Robert Pace, Principal, GameStop Digital Ventures
- Samir Gupte, Associate, Comcast Interactive Capital
- Alan Resnikoff, Senior Associate, Shamrock Capital Advisors
- Moderator: Michael Stroud, CEO, iHollywood Forum
6:30-7:30 Dinner, Demo Showcase and Networking
7:30-8:00 European Gaming Market Update and Trends
Host: European American Enterprise Council and the SoCal French American Chamber of Commerce
- Olivier Pierre, CEO & co-founder, Bulky Pix
- Xavier Liard, CEO & co-founder, DotEmu
- Dominique Noel, CEO & founder, AsanAngel
- Moderator & Speaker on social media & trends : Yacine Baroudi, CEO & founder, Fastake
- Moderator & Speaker on mobile platforms & trends: Eric Bilange, Sr. Dir Engineering, QUALCOMM
8:00-9:00 Panel Discussion
Confirmed Speakers for Panel :
- Ross Cox, Senior Director, Advanced Platforms, Cartoon Network/ Adult Swim
- Jay Wright, Director Business Development, QUALCOMM
- Dan Morris, Director Strategy and Development, Electronic Arts
- Brian Selzer, President / Co-Founder, Ogmento
- Ginny Musante, Trade Marketing Group Manager, Microsoft Entertainment & Devices Advertising
- Moderator: Lewis Ward, Research Manager Consumer Markets: Gaming, IDC
Here are issues we will address:
- Market Outlook: What are market trends, where is the industry headed and what does it take to build a successful game in these new markets?
- Hollywood and Licensing: What are current trends in licensing deals for games and film franchise properties?
- Natural User Interface: What is in store for movement based and controller free games?
- Distribution: What are strategies for creating strong distribution and originality?
- Social Games and Facebook: What is the best practice to build a game on top of Facebook? How should users connect to their facebook friends when playing the game?
- Opportunity for Startups: What does it take to attract funding and compete with well funded, high profile companies that already dominate this market?
- Audience Development: How do game developers drive user engagement and develop a loyal audience?
- Concepts: What are the key concepts to understanding how to develop online and mobile games and why they work?
- Cost and Budget: What is the cost structure and time frame for building new games? Should you outsource development or use in house developers? What types of features makes games more engaging?
- Publishers: What is the role of the publishers and console makers to develop distribution and infrastructure?
__________________________________________________________________________
WANT TO APPLY TO SPEAK?
Send us your bio, areas of expertise, examples of customers or partners, and suggested topics to info@techsupperclub.com. There is no fee to speak and sponsorship is not required.
WANT TO KNOW WHO ALREADY PLANS TO ATTEND?
You can view the names of everyone who plans to attend at the end of this page.
WHO SHOULD EXHIBIT
If you have a product, service, software, hardware, or application for console games, Internet games, digital effects, mobile, social media, advertising, 3D, broadband, social media, animation, then meet hundreds of prospective leads at our Demo Night. Our attendees come from all aspects of gaming, entertainment and media, hardware, software, marketing, advertising, brands, broadcast, film and web services, production: and web commerce.
TO VIEW SPONSORSHIP DETAILS, go to www.gamedemo.eventbrite.com.
Also send an email with to Info@techsuperclub.com with "sponsor" in subject line, and we will send you more details.
Or call 310 417 8800x1
iHollywood Forum panel, dinner and party call: Sponsorships 310 417 8800x1 info@digitallounge.org
Attendee List
Sort by: Date
When & Where
Empress Pavillion, SECOND FLOOR
988 North Hill Street, Chinatown
Los Angeles, CA 90012
Parking Only $1.95 In Lot On Bernard Street At Bamboo Plaza
Tuesday, June 15, 2010 at 5:00 PM (PT)
Add to my calendar
Hosted By
Game With Heart, A Non-Profit Organization
Event Hosts and Partners:
Contact Game With Heart to be on our mailing list to receive notices of our events by emailing Andrea@gamewithheart.org.
Game With Heart is a non-profit organization whose mission is to: “To combat major societal health issues through the positive power of video games” its two main initiatives being:
1. combating childhood obesity
2. improving rehabilitation for burn victims, prosthetic users and those suffering from neurological disorders
Join us at our exciting launch party and find out how we are addressing these major initiatives.
Transmersive is a creative think-tank, new media and technology incubator specializing in the development of targeted, themed, social, interactive, environmental, transformational, and immersive media.Creating, aggregating and cross-developing rich media communities, properties and content in the online, interactive, IPTV, traditional media, broadcast, cablecast, special venue and lifestyle entertainment marketplace.
Immerz takes PC gaming, movie viewing and music enjoyment to a whole new level. The technology is platform-independent and works with any device that has an audio output. The portable, lightweight device sits comfortably over the user's shoulders. Using entirely new acousto-haptic technology, the unit sends low-frequency vibrations into the chest cavity.
Play N Trade is the largest video game franchise worldwide. It is also one of the fastest-growing franchises across all industries. The company provides exceptional training, support and marketing systems to its store owners, who in turn provide an outstanding customer experience for their shoppers that is unmatched by any other gaming franchise. Play N Trade sets itself apart from competing video game retailers by allowing customers to try any video game prior to purchase, participate in local and national tournaments, have their consoles and games repaired as well as buy, sell and trade video games.
G8 - Designed for gamers by gamers, G8 Brand is a company committed to supporting the gaming community and culture as we create innovative clothing for competitive gamers...and a few cool t-shirts and caps. After all, gamers need clothes, too.
Aksys Games was founded by Akibo Shieh and a small group of talented videogame professionals as a localization company specializing in Japanese-to-English translation of games and anime. Some of our clientele include well-known game publishers Namco Bandai, XSEED, and Atlus USA.
On July 14, 2006, we became a full-fledged game publisher with the announcement of Eagle Eye Golf for the PlayStation®2. We are now committed to publishing unique, high-quality interactive entertainment on all current platforms from Microsoft, Nintendo, and Sony.
Hori USA - Founded in 1969, Hori Co., Ltd. has become the leading company in Japan for designing and manufacturing game console accessories through innovative and quality products. We have been designing peripherals for 20 years now, making us one of the first 3rd party accessory makers for console systems in the World. With our long history in this industry we have pioneered many new concepts in the gaming world that has made gaming more fun and enjoyable. In January of 2004 Hori expanded its operations to the United States to bring these products to America.
New Session: Marketing and Business Development in Europe
(in alphabetical order)
Olivier Pierre, CEO &
Co-Founder, Bulkypix (www.bulkypix.com
)
At the end of 2008, Olivier
started Bulkypix, quickly emerging as one of the leading publishers of mobile
games and applications. Olivier built is career in video game industry where he
held several senior positions. He worked for a Canadian based video-game
publisher named Dreamcatcher and lead the purchase of the 3rd largest
French video-game publisher listed on the French stock exchange. He then served
the company as CEO of Dreamcatcher Europe, reorganized and managed the EMEA
activities. He also served as VP of Sales and Marketing at Wanadoo Edition, the
video game subsidiary of France Telecom Group and as VP of European Sales at
Cryo. Olivier Graduated from ISC, a reputed Business School based in
Paris.
Xavier Liard, CEO &
Co-Founder, DotEmu (www.dotemu.com )
Xavier
Liard is the CEO and Co-Founder of DotEmu. The company DotEmu develops and
publishes old video games. In 2008, after winning several awards for Innovation
and successfully patenting the company’s technology, Xavier raised seed capital
to accelerate the launch of DotEmu. Xavier manages today the licensing and the distribution
of over 70 video games in several countries in Europe but also in Japan and in
the US. Xavier has a master in computer
science from the University of Compiegne, France.
Dominique Noel, CEO
& Founder, AsanAngel (www.asanangel.com
)
Dominique is the
founder and CEO of AsAnAngel, a French start-up created in 2001 and specialized
in conversational Artificial Intelligence. For the past 8 years, AsAnAngel has
been developing innovative technologies for natural language understanding and
man-computer dialog. These technologies can support a wide variety of
applications, among which are: Animated Conversational Agents, human-computer
interfaces and serious gaming. In 2009, AsAnAngel started the production of
SparkDebate™, a social game proposing debates played in limited time, in which
players have the option to face other players or a conversational AI. Prior to
the foundation of AsAnAngel, Dominique was the Multimedia Director of Larousse.
Dominique has an MBA from Insead and a PhD in Linguistics from Ecole des Hautes
Etudes en Sciences Sociales.
Yacine Baroudi, CEO & Founder, Fastake (www.fastake.com
)
Yacine Baroudi comes from over a
decade long career in the pharmaceutical and biotechnology industries on the
commercial side, at major corporations including Pfizer and Amgen where he
participated in the launch of several billion dollar products. In 2007, as a
technology enthusiast, seasoned and forward-looking marketer, Yacine funded
FasTake, a new media agency focusing on assisting businesses and organizations
leverage the power of social media to their advantage, and to that of the
communities they serve. A trilingual born in Paris, France and raised in
Marrakech, Morocco, Yacine moved to the United States in 1994 and thus possesses
and intrinsic affinity to bridge cultural different views and approaches at both
social and business levels. Yacine graduated from
ISG, an International Business School based in Paris.
Eric Bilange, Sr. Director of Engineering, Qualcomm
(www.qualcomm.com )
Dr. Eric Bilange is a Sr.
Director of Engineering and entrepreneur in residence at Qualcomm Incubator Lab.
He joined Qualcomm in 2006 and started as lead engineer for the Brew engineering
department at Qualcomm Internet Services. Prior to Qualcomm, Dr. Bilange was CTO
and co-founder of Handson/MFORMA, a global publisher and distributor of mobile
entertainment products. Prior, Eric worked for Cap Gemini, Alcatel and Netscape
Communications. Dr. Bilange graduated with honors from the Paris VI University
and earned his doctorate, summa cum laude, in Man-Machine Dialogue from Rennes
University, in France.
INVESTORS AND TRENDS SESSION
SPEAKER BIOGRAPHIES IN ALPHABETICAL ORDER BY LAST NAME:
Tim
Chang, Principal, Norwest Venture Partners
Tim
brings a combination of operational, technical and international
business experience to Norwest Venture Partners. Tim focuses on
investments in mobile, gaming, digital media, and also leads NVP's
investment practice in China and Asia-Pacific. Tim led NVP's investments
in and joined the boards of directors of ngmoco, Lumos Labs, Brite
Semiconductor and 3jam. He also led NVP's investment in Playdom, a
leader in social gaming, and PCH International, a turnkey global supply
chain services firm based in Shenzhen. Tim is a board observer working
closely with Borqs, deCarta, Double Fusion and Veveo.
Prior to
joining NVP in 2006, Tim was a principal at Gabriel Venture Partners
where he was actively involved in over a dozen wireless-related deals
and led Gabriel's investments in Iridigm Display Corporation (acquired
by Qualcomm), Sequoia Communications, Sandbridge, and Kajeet. He also
contributed to the boards of Placeware (acquired by Microsoft) and Arula
Systems (acquired by Raritan), TestQuest, NextG Networks, and
IPWireless. Tim built Gabriel's wireless sector practice and helped
establish business development capabilities through strong, strategic
relationships across the wireless value chain, particularly in
Asia-Pacific.
Ginny Musante,Trade Marketing Group
Manager, Microsoft Entertainment
& Devices Advertising
Ginny Musante leads the global trade marketing efforts for the Advertising Business Group within the Entertainment and Devices Division at Microsoft, the team responsible for the ad monetization of Xbox, Xbox LIVE, Zune and other emerging platforms. Musante joined Microsoft in 2000 as a marketing communications manager for MSN Ad Sales Marketing while the internet was still an emerging ad platform. Since then, she has worked across several disciplines and business groups, including as: senior marketing communications manager for the Worldwide Small Business Strategy Group; audience marketing manager for the launch of the Microsoft Professional Accountants’ Network; and, an advertising product planner on the Xbox LIVE Programming team where she helped launch display advertising business on Xbox.com.
Before joining Microsoft, Musante founded Network Media, Inc., a film and video production company. Her client list included NBC, ABC, CBS, FOX, AT&T, and her future employer, Microsoft. As a TV anchor, producer and general assignment reporter at stations including KING (Seattle) and WFSB (Hartford), Musante has interviewed Mother Theresa, Princess Grace and every president from Jimmy Carter to George Bush Sr. She was a three-time Emmy nominee. Musante graduated from Bridgewater State College in Massachusetts.
Dan Morris, Director of Strategy and Development, Electronic Arts
Dan Morris is director of
strategy and development for EA Entertainment, driving IP-extension
initiatives for Electronic Arts' franchises across a wide variety of
traditional and emerging media. Prior to that he served as general
manager and publisher at Future US, where he managed official media
partnerships with SCEA and Nintendo and led the development of
innovative digital-media offerings such as QORE for PlayStation Network.
He was previously a journalist and editor, including a stint as
editor-in-chief of PC Gamer.
Robert Pace, Principal, GameStop Digital Ventures
Rob is currently a Principal
at GameStop Digital Ventures, where he manages corporate development efforts
including acquisitions, investments and strategic initiatives in support of
GameStop's digital gaming growth strategy. Before GameStop, Rob served in
M&A-related roles at Disney's Interactive Media Group and Motorola's
Connected Home division where he focused on opportunities in the digital media,
video and broadband communications markets. In addition, Rob previously held
positions as Vice President of a $170M early-stage venture capital fund,
Technology Strategy Manager at AirTouch Communications (now Vodafone) and
Consultant in the Telecommunications practice of Booz Allen Hamilton. Rob holds
a B.S.E.E. from Rutgers, an M.S.E.E. from Columbia and an MBA from the
University of Chicago.
William
Quigley, Managing Director, Clearstone
Ventures
William
Quigley joined Clearstone Venture Partners shortly after its formation
and concentrates on its Internet and communications related investments.
During his first two-and-a-half years with the firm, he worked out of
the idealab! incubator and helped launch and lead investments in many
idealab! backed companies including Homepage.com, FreePC, FreeMusic.com
and Paymybills.com. A number of his early-stage investments have gone
public, including MP3.com, Tickets.com, Emusic and PeopleSupport and
several have been acquired including InternetConnect (sold to Covad) and
Phasebridge (sold to Emcore).
William’s current portfolio reflects his
belief in the enormous opportunity in the wireless consumer and
enterprise markets (AOptix, SoonR, Meru Networks, Novariant). He is
also focused on emerging companies offering managed services in the
enterprise and consumer sectors (Communicado, Spock Networks). William
is a member of the board of directors of AOptix Technologies,
Communicado, Meru Networks, Novariant, SoonR and Spock.com.
William joined Clearstone from
Mid-Atlantic
Venture Funds, where he invested in early- stage communications
companies targeting the software, equipment and service sectors. At
MAVF, he was responsible for investments in Integrated Chipware, a real
time embedded OS developer, Wisor Telecom, an OSS vendor to telecom
service providers and NexTone Communications, a manufacturer of voice
over IP equipment.
Prior to MAVF, William spent seven years
in a
variety of business planning and operational roles at The Walt Disney
Company. His tenure at Disney included finance roles at EuroDisney, the
Disney Store retail chain and Disney's consumer products merchandise
licensing division. He oversaw all finance and business planning
activities for Disney’s licensing business unit, the world’s largest
consumer products licensor. William also co-managed Disney's merchant
banking group where he negotiated and structured equity positions in the
company's strategic licensees.
Prior to Disney, William was a Senior
Consultant with Arthur Andersen's Financial Services Group where he
developed financial and business strategies for a wide range of
companies in the media and communications and financial services
industries. William is on the board of DealMaker LA, a Los Angeles
based organization promoting entrepreneurial activities in Southern
California. William received his MBA, with distinction, from Harvard
Business School, and holds a BS in Accounting, with honors, from the
University of Southern California. He is a CPA and a Kauffman Fellow.
Alan Resnokoff, Senior Associate, Shamrock Capital Advisors
Alan is a Senior Associate of Shamrock Capital Advisors and
has 4 years of media, entertainment, and communications investment experience.
Alan sources new investment opportunities, performs investment analysis, and
monitors portfolio companies, including Media Storm, REAL D, NextWave Media
Group, and the Harlem Globetrotters. He previously worked with Modern Luxury
Media, TeleGuam Holdings, and LifeStage Media Group before Shamrock exited these
investments. Prior to joining Shamrock in 2004, Alan was an Associate
Consultant at Bain & Company in Los Angeles.
Alan graduated with distinction from Stanford University
where he was a member of the men’s soccer team. He earned an MBA from the
Stanford Graduate School of Business where he received the Miller Scholar scroll
and was named the Henry Ford II Scholar for graduating first in his class. Alan
was also recognized as an Arjay Miller Scholar and as a Siebel
Scholar.
Brian Selzer, President, Ogmento
Brian Selzer
is the President of Ogmento,
Inc., a developer and publisher of mobile augmented reality games
and entertainment. Mr. Selzer co-founded Ogmento in 2009 with industry
veterans from the mainstream video game and entertainment industry to
bring to market new technologies that apply computer-generated imagery
to live-video streams, leveraging advanced location-based, interactive,
and social media technologies. With offices in New York and Los Angeles,
Ogmento has partnered with some of the leading augmented reality
technologists, artists, game designers, and university labs globally.
Brian Selzer
built his career in the comic book industry, first
helping to revitalize classic Harvey
Entertainment brands, such as Richie Rich and Casper the Friendly
Ghost. Sticking with comic books, but looking to the future of digital
content distribution, he moved on to serve as Vice President of
Interactive for Top Cow Productions,
the third largest comic book publisher in the US. While there, Mr.
Selzer led the developed of the award winning TopCow.com web site and
e-commerce site, and established a new marketing and distribution model
for the company. Top Cow’s comic book franchises went on to sell record
numbers, and have become film, television and video game projects, such
as the live action television series, Witchblade and the console video
game, The Darkness.
In 2000, Mr.
Selzer’s entrepreneurial spirit led to him co-founding
Eruptor Entertainment. Eruptor would go on to become a venture-backed
leading digital entertainment and gaming company, where he created and
produced over twenty-five online shows and fifteen wireless applications
including such franchises as Jonni Nitro, The Marty Show, and PortaPets
which was featured in the Wall Street Journal and Wired Magazine.
Bipul Sinha, Principal, Blumberg Capital
Bipul Sinha is a Venture Capitalist at
Blumberg Capital and focuses on investments in Digital/Social Media,
Internet, SaaS, and Mobile Computing. He has over 13 years of operations
and technology investment experience. Most recently, he was with Banc
of America Technology Investment Banking Group where he worked on
M&A and equity financing transactions. Prior to banking, Bipul was
Director of database and middleware products with Oracle Corporation
where he worked with customers, brought innovative solutions to market,
created new businesses, and managed teams. Bipul also held sales and
engineering positions at American Megatrends and IBM.
Bipul
received his B.Tech. (Honors) in Electrical Engineering from Indian
Institute of Technology, Kharagpur and holds an MBA from The Wharton
School where he was a Palmer Scholar.Bipul serves as a member or observer on the
Board of Directors of DoubleVerify and Nutanix.
Lewis Ward, Research Manager for
Consumer Markets, Games, IDC
Lewis
Ward is a Research Manager in the Consumer Markets group based at IDC's
headquarters in Framingham, Massachusetts. His area of coverage includes
the worldwide evaluation and forecasting of opportunities, threats and
trends in the console, personal computer and handheld/mobile gaming
industry. Software, hardware and service aspects are examined in his
advisory service, within the context of the broader consumer electronics
space. A long-time enthusiast who developed a text-based game in BASIC
for use on the Apple II in middle school and ruled the roost at Joust in
the mid-80s, Mr. Ward brings more than two decades of game-related
experience to bear in his current role. Since attending his first E3 in
Atlanta in 1997, he has written about and/or played countless hours of
FPS's, adventure games, and a variety of other genres –though a piece of
his heart still belongs to Lara Croft.
Connected console gaming
and community services are a significant focus of his program, as are
the innovative and increasingly immersive input mechanisms. Online PC
software are service uptake and revenue are also considered, informed by
primary survey research. Regional distinctions allow game publishers
and developers, hardware vendors and other ecosystem constituents to
refine their strategies using the latest actionable intelligence.
Prior
to his current role, Mr. Ward covered mobile entertainment, including
gaming, music and TV/video, at IDC from 2004 to early 2009 (spanning
service provider, content developer and device perspectives). An
award-winning author and frequent lecturer, his work has been featured
in many industry-leading publications and Web sites. He was promoted
from Senior Analyst to his current position in 1Q06. Before joining IDC,
Mr. Ward was an analyst at Collaborative Strategies, a San
Francisco-based management services firm from 1998 to 2004. He received a
BA in English from the University of California at Berkeley in 1994,
loves basketball, and spent a year in Spain while in college where he
learned to enjoy tapas while discussing the finer points of Gaudí and
Picasso.